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Items ID : 213245
Scribblenauts
Nintendo DS Game By Warner Bros
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USD 20.52
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Customer Reviews
by: Suzie Perry (United States)
on: Saturday, 16-October-2010
on: Saturday, 16-October-2010
This is a good game if you like solving challenges. My 9 year old boy loves it! However, my 12 year old daughter would rather have an action RPG game.
by: Suzie Perry on Saturday, 16-October-2010
by: L. Johnson (Sunny San Diego)
on: Friday, 17-September-2010
on: Friday, 17-September-2010
My daughter knew nothing about this game, but I got it for her based on the reviews. It has not disappointed, she really enjoys it and has fun trying to figure out her way through the scenarios. She also asks about spellings and likes to talk about how to get through a screen. Definitely one of the more thought provoking games she has. Not sure why adults would be playing/rating this game for themselves- isnt really something very in-depth or challenging for the post-tween set, I think that would be obvious based on the cover and game description. If you have a kid in mind, this game is great!
by: L. Johnson on Friday, 17-September-2010
by: Jonathan G. Stubbs (United States)
on: Monday, 13-September-2010
on: Monday, 13-September-2010
very fun game. It really is one of the classics for the Nintendo DS. If you dont have it, then you need to go out and buy it right now.
by: Jonathan G. Stubbs on Monday, 13-September-2010
by: Alice (Ohio)
on: Monday, 13-September-2010
on: Monday, 13-September-2010
I like this game. I like it a lot. While I think that the functional criticisms are fair, my personal paradigm regarding software product releases is such that Im rarely looking for perfection. (Notable exceptions include things like operating room life support machinery, airplane dashboard meters, or anything else that functions in an actual life/death context.) For me, if something gets it 90%-95% right, Im happy. This is partly because I think that the ideas that emerge from the frustration caused by the 5%-10% Needs Improvement items often result in a much better product than would be developed by the people who are immersed in it from day one, alone. Its also partly because Im old enough to remember when the first Texas instruments calculators hit the market (at more than $100/each), with their groovy red numbers, weight, and awe-inspiring mystique. I remember the first Atari, pong, Space Invaders, Centipede, and Nintendo, too. Yes, its true, I even grew up in a home without touch-tone phones! As a result, my concepts and expectations around development pace and functionality are probably different than those of people for whom computing technology has always been a part of the backdrop of life.
So, those caveats aside, heres what Ill say about Scribblenauts: its brilliant. Really fun, in a different way from any other game Ive played. I like it the way I like Drawn to Life on the Wii--not because they function similarly, but because each one helps me to encounter myself, my thinking, my aesthetic, and my problem-solving in ways that other games and life activities dont tend to do. Its fun to notice how various game situations inspire specific clusters of creative responses. I get to see what my thinking habits are, what kinds of associations I make between things, etc. When I talk with or play with someone else, especially a child, I get to hear about how *they* do those things, and its fascinating!
I agree that the controls are clunky, and as others have opined, I would prefer to be able to use the keys--or to have the option to choose how to set up the controls. My tendency is to not use the stylus much due to a nagging shoulder injury that does not enjoy extended periods of holding my hand hovering over something. (Ah, middle age! At last we meet!)
The criticisms about object interactions are also valid. I expect that the next iteration will address them. To me, that particular fix is not realistic for a v. 1.0 release. Development dollars must always be balanced against the need to get to the thing into the hands of people and have some kind of revenue stream and sense of demand/market acceptance. Before I bought it, I expected that there would be things that would seem logical to me that would not work in the game, as well as any number of words that would come to my mind and have no cross-reference in games dictionary. I know that I have a large vocabulary and an unusually fertile imagination--though, even if I didnt, I would expect there to be some degree of misalignment between my thinking and the games.
I dont mind having several words for related objects (e.c., scimitar, kopesh, etc.) call up drawings that look the same. The style of animation (part of why I love in this game) is simple and doesnt lend itself to fine differences. Just as I wouldnt care if it differentiated between Coke and Pepsi, I dont dont care whether various kinds of curved blades represented by the same image. I can see why it might bother someone else, though, because people vary a lot in terms of when literal or otherwise specific variations matter to them. For example, it would bother me a lot to have different kinds of bones represented by the same shape--a tibia and a fibula do not look the same, even thought they are both long bones.
For me, part of the fun of the game is finding what words *will* work in a situation where the ones that come to my mind first arent part of the database. Its one of the things that reveals to me information about how I think. That said, I think one thing that could be very cool would be an online interface in which one could add words to the dictionary--for their own machine, or as an globally available update. It could be pretty simple to create an interface that was largely automatic. You enter the word, then go from grosser to finer taxonomic categories in order to arrive at a set of related images. In the case where no existing image comes close, one could attach a photo or other representation that would need to be reviewed by a person in order to have a line drawing created for inclusion. This, plus the level-building opportunities could result in a really robust user feedback loop. I would enjoy the socio-cultural enrichment piece of that as well as the new challenges and opportunities it presented.
Though I have had some frustrating moments with a bicycle, and I can absolutely understand the dog/muzzle irritation, my overwhelming feeling about this game is that it is a lot of fun and is the product of cutting-edge creative work. I will buy future iterations happily, while having no intention to relinquish the original--because it is, in fact, an original. I think about how much fun it is to re-visit the original Zelda/Link game, and know that this one will hold a similar appeal, no matter how sophisticated future versions become.
So, those caveats aside, heres what Ill say about Scribblenauts: its brilliant. Really fun, in a different way from any other game Ive played. I like it the way I like Drawn to Life on the Wii--not because they function similarly, but because each one helps me to encounter myself, my thinking, my aesthetic, and my problem-solving in ways that other games and life activities dont tend to do. Its fun to notice how various game situations inspire specific clusters of creative responses. I get to see what my thinking habits are, what kinds of associations I make between things, etc. When I talk with or play with someone else, especially a child, I get to hear about how *they* do those things, and its fascinating!
I agree that the controls are clunky, and as others have opined, I would prefer to be able to use the keys--or to have the option to choose how to set up the controls. My tendency is to not use the stylus much due to a nagging shoulder injury that does not enjoy extended periods of holding my hand hovering over something. (Ah, middle age! At last we meet!)
The criticisms about object interactions are also valid. I expect that the next iteration will address them. To me, that particular fix is not realistic for a v. 1.0 release. Development dollars must always be balanced against the need to get to the thing into the hands of people and have some kind of revenue stream and sense of demand/market acceptance. Before I bought it, I expected that there would be things that would seem logical to me that would not work in the game, as well as any number of words that would come to my mind and have no cross-reference in games dictionary. I know that I have a large vocabulary and an unusually fertile imagination--though, even if I didnt, I would expect there to be some degree of misalignment between my thinking and the games.
I dont mind having several words for related objects (e.c., scimitar, kopesh, etc.) call up drawings that look the same. The style of animation (part of why I love in this game) is simple and doesnt lend itself to fine differences. Just as I wouldnt care if it differentiated between Coke and Pepsi, I dont dont care whether various kinds of curved blades represented by the same image. I can see why it might bother someone else, though, because people vary a lot in terms of when literal or otherwise specific variations matter to them. For example, it would bother me a lot to have different kinds of bones represented by the same shape--a tibia and a fibula do not look the same, even thought they are both long bones.
For me, part of the fun of the game is finding what words *will* work in a situation where the ones that come to my mind first arent part of the database. Its one of the things that reveals to me information about how I think. That said, I think one thing that could be very cool would be an online interface in which one could add words to the dictionary--for their own machine, or as an globally available update. It could be pretty simple to create an interface that was largely automatic. You enter the word, then go from grosser to finer taxonomic categories in order to arrive at a set of related images. In the case where no existing image comes close, one could attach a photo or other representation that would need to be reviewed by a person in order to have a line drawing created for inclusion. This, plus the level-building opportunities could result in a really robust user feedback loop. I would enjoy the socio-cultural enrichment piece of that as well as the new challenges and opportunities it presented.
Though I have had some frustrating moments with a bicycle, and I can absolutely understand the dog/muzzle irritation, my overwhelming feeling about this game is that it is a lot of fun and is the product of cutting-edge creative work. I will buy future iterations happily, while having no intention to relinquish the original--because it is, in fact, an original. I think about how much fun it is to re-visit the original Zelda/Link game, and know that this one will hold a similar appeal, no matter how sophisticated future versions become.
by: Alice on Monday, 13-September-2010
by: A. Walt (WI)
on: Tuesday, 7-September-2010
on: Tuesday, 7-September-2010
My 8 1/2 yr old loves this game and I definitely prefer it over his other favorites like Bakugan and Batman. This game actually makes him think and be creative and he has so much fun playing it.
by: A. Walt on Tuesday, 7-September-2010
by: K. Lousberg (Beijing, China)
on: Wednesday, 25-August-2010
on: Wednesday, 25-August-2010
And I dont feel guilty about them playing it. My boys (ages 7 and 5) have spent hours playing this game and I love all the spelling, imagination and creativity involved. I would highly recommend it.
by: K. Lousberg on Wednesday, 25-August-2010
by: Sarah J Nicholls (United States)
on: Friday, 20-August-2010
on: Friday, 20-August-2010
Ever wanted to see what would happen if zombies went to war against pirates? Well, then this is the game for you.(By the way the zombies usually win.) Although the controls are kinda stupid, its easy to get around it.
by: Sarah J Nicholls on Friday, 20-August-2010
by: P. Stone (NE United States)
on: Saturday, 14-August-2010
on: Saturday, 14-August-2010
My 7 year old loves this game, and I must admit Im a little hooked too. The game offers you a puzzle, or a character who needs something. You write a word, and poof! that thing appears. There are multiple ways to solve each puzzle, and you get points for being creative. It starts simple - you encounter a character who is hungry (write spaghetti and a plate of spaghetti appears) or a platform which is too tall to jump (write ladder or stairs or trampoline....). It gets more complicated from there. There is a lovely tutorial mode to teach you how to use it, which is great for those who learn better by doing than by reading the booklet. Some reading skills (grade 2 or 3) or adult help are required, and of course spelling to solve the puzzles. This isnt a fast action game, its more of a cerebral puzzle game, but it is addictive and very educational.
by: P. Stone on Saturday, 14-August-2010
by: Leslie Nyholm (United States)
on: Tuesday, 10-August-2010
on: Tuesday, 10-August-2010
Kids have played this game over and over and are still amazed with it. Its a big hit with all their friends as well!
by: Leslie Nyholm on Tuesday, 10-August-2010
by: L. Hugle (Oregon)
on: Monday, 9-August-2010
on: Monday, 9-August-2010
We bought this game for our 7-year old grandson based on reviews read elsewhere. He loves his DS but most of his games are shoot-em-up adventure games. Scribblenauts is a great twist on these, adding a creative element and some minimal writing and reading. He loves the game and we feel better about his time playing (mostly in the car or on planes). Quick description (he made me try it too!): You go on an adventure and are presented with various challenges or scenarios. You can choose any tool or assist but have to type in what it is to get it. Some come out hilarious! Faced with an alligator, he asked for a pterodactyl (help with spelling, of course) to fly him away. It appeared in the water with wet wings that wouldnt fly. Grandma suggested a hair dryer (which he requested and got) to dry its wings and the hair dryer fell in the water, electrocuting both the gator and the dinosaur...and him! Highly recommend for beginning readers and writers. Dont know for other ages.
by: L. Hugle on Monday, 9-August-2010
by: T. Leech (Las Vegas)
on: Monday, 9-August-2010
on: Monday, 9-August-2010
This game has been a favorite in our house! My daughter (10) played this game constantly, and used the cheat book a lot because she would get stuck and have no idea what to do. Her best friend loved it so much she got her dad to go buy her one also and she completed the game without even owning a cheat book so it is possible to get through without it. My 9yo nephew is completely hooked on it now and loves that he can put crazy things in the scenes like Medusa.
You have 2 different ways to play so its like having 2 games in one. There is a puzzle way... Figure out how to get the princess back to the castle without the pack of wolves eating her and without killing the wolves. There is the adventure play... Your character has to find a way to retrieve the star from each level to move on to the next. You are given the basic scene and instructions for each level and then its up to your imagination to figure a way out. For instance... You have to get a star in the bottom of the sea but there are sharks and pirhanas and eels between you and the star. You first need a scuba tank to be able to swim, then you need to come up with something to kill the other animals so they dont kill you. We figured out that a toaster in the water would electricute them although Im sure many other things would work as well. There are so many options that your mind is the limit.
You have 2 different ways to play so its like having 2 games in one. There is a puzzle way... Figure out how to get the princess back to the castle without the pack of wolves eating her and without killing the wolves. There is the adventure play... Your character has to find a way to retrieve the star from each level to move on to the next. You are given the basic scene and instructions for each level and then its up to your imagination to figure a way out. For instance... You have to get a star in the bottom of the sea but there are sharks and pirhanas and eels between you and the star. You first need a scuba tank to be able to swim, then you need to come up with something to kill the other animals so they dont kill you. We figured out that a toaster in the water would electricute them although Im sure many other things would work as well. There are so many options that your mind is the limit.
by: T. Leech on Monday, 9-August-2010
by: jerseydallas1 (United States)
on: Tuesday, 3-August-2010
on: Tuesday, 3-August-2010
We bought this for our 6 yr old daughter for her birthday on July 1st. Her 7 yr old sister loved it so much they were fighting over it all the time so I had to get another copy. Now they both play & laugh at the things they use to solve the different challanges. (After they go to bed, my wife & I play also. I even bring one to work to play since they cant take them to school.) I cant wait for the next version to come out.
by: jerseydallas1 on Tuesday, 3-August-2010
by: Ashley Billings (NC USA)
on: Tuesday, 3-August-2010
on: Tuesday, 3-August-2010
wow...this game is truly amazing...pretty much anything you type will come up on the screen and you can use it or discard it. the puzzles are fun and start out easy and self explanatory and get more complex as the game progresses. You complete levels by finding the starite or making it appear. Using your stylus to type in things to help you get to the end of the level to get the starite. For example in one level you have a doctor, cop, fireman, and a chef. and you have to type in something they use in there hands. Whatever you type will appear. I typed in lemur and there one showed up and i accidentally stepped on him and killed him :(. There are some drawbacks to the game. Like the tutorial, very long and almost made me turn it off and play something else...i kept thinking...lets get on with it, but finally it does and you can have fun. Also the controls dont always do what you want them to do. The game is controlled completely by the stylus so sometimes you will touch something but it doesnt register correctly...the creators should have spent a little more time to work out all teh bugs. but soon super scribblenauts will be out...i cant wait to see whats gonna happen there. But for this game if you buy it ull enjoy it and it will make you laugh and challenge you mentally. I give it 4/5
by: Ashley Billings on Tuesday, 3-August-2010
by: DJ Media Monster Zero-X (Detroit, MI USA)
on: Thursday, 29-July-2010
on: Thursday, 29-July-2010
If your kids are playing video games, Scribblenauts should be at the top of your list, along w/Drawn to Life, Little Big Planet and the like. Scribblenauts is not perfect - but it is ambitious, original, creative and a positive contributor to a kids noodle. If you dont have it already, though, consider waiting for Super Scribblenauts - it should have everything this one has and then some, with a high probability that any shortcomings within the original will have been worked out.
by: DJ Media Monster Zero-X on Thursday, 29-July-2010
by: Kayla (United States)
on: Thursday, 22-July-2010
on: Thursday, 22-July-2010
This is such a fun game! I find myself playing for way longer than I should.
by: Kayla on Thursday, 22-July-2010
by: M.S. (WV)
on: Wednesday, 21-July-2010
on: Wednesday, 21-July-2010
My son is eight years old and he loves this game. It really does help him with spelling and he uses his imagination when playing this game. Warning: you may hear the following quite often for a while when your child first gets this game: Mom, how do you spell...?
by: M.S. on Wednesday, 21-July-2010
by: busy_mom2000 (Florida)
on: Friday, 9-July-2010
on: Friday, 9-July-2010
My children received their DS this past Christmas, and after thorough game reviews, my husband and I opted for this one, thinking it would be fun AND educational. Boy were we right !!! This game has proven itself over and over again. I am not going to go into game details here, as there are plenty of those in the other reviews as well as the video clips.
Moreover, I just want to emphasize that if you are remotely thinking of getting this game for a child (or maybe even for yourself!), think no more about it: buy it!
This game not only gets your child to think and use their imagination, but gets them to S-P-E-L-L. And that is a biggy! Usually our 4th grader and Kindergartner would sit in front of the DS playing the game together, and the older one would do all the writing. But on the rare occasion, when the older one was not home (e.g. at a party etc.), our younger one would get out the DS, start playing the game, and ask my husband or myself to spell whatever objects she was summoning up (e.g. Mom, how do you spell shark?). Through repetition she needed to ask us less and less (granted she was also progressing in her Kindergarten level and thus learning how to spell more and more). I really believe her above-level reading and writing skills stem partly from playing this game.
As I was saying, our kids usually play this game together (we only have one copy of this game between the two of them), something that is not too common for them, given the age-difference. But they have a blast coming up with different solutions for the various levels, often going back to re-play games with different ideas. And for us as parents it is fun to watch our older one respecting and usually approving of the ideas that our younger one comes up with.
As the months since our children received their DS have passed, we have collected a number of fun games (Professor Layton, Mario, etc.). But this one continues to be our childrens favorite. If we go on road trips, we usually let each of our kids choose 2 games to take along (so as not to loose or forget any, if we bring too many along): I have yet to see a trip that Scribblenauts is not part of!
In fact, the game has been so much of a hit with our kids, that we have gifted it to others with similar success, and most of our neighbors and friends have ended up buying this game, because their kids played it at our house, and would come home begging them to buy it (this is the only game our kids refuse to lend out to their friends, in case they might get the urge to play it, while it was at a friends house!).
Wow - this review has turned out to be much longer than anticipated - but I am just that thrilled about this game! Would I buy it again? Absolutely (and I have, to give as a gift). And I know I will be one of the first to buy the sequel - hoping it will be as big of a success with my kids, as this one has been. Besides: it will come just in time for my then 1st grader to learn all about adjectives ;-)
Moreover, I just want to emphasize that if you are remotely thinking of getting this game for a child (or maybe even for yourself!), think no more about it: buy it!
This game not only gets your child to think and use their imagination, but gets them to S-P-E-L-L. And that is a biggy! Usually our 4th grader and Kindergartner would sit in front of the DS playing the game together, and the older one would do all the writing. But on the rare occasion, when the older one was not home (e.g. at a party etc.), our younger one would get out the DS, start playing the game, and ask my husband or myself to spell whatever objects she was summoning up (e.g. Mom, how do you spell shark?). Through repetition she needed to ask us less and less (granted she was also progressing in her Kindergarten level and thus learning how to spell more and more). I really believe her above-level reading and writing skills stem partly from playing this game.
As I was saying, our kids usually play this game together (we only have one copy of this game between the two of them), something that is not too common for them, given the age-difference. But they have a blast coming up with different solutions for the various levels, often going back to re-play games with different ideas. And for us as parents it is fun to watch our older one respecting and usually approving of the ideas that our younger one comes up with.
As the months since our children received their DS have passed, we have collected a number of fun games (Professor Layton, Mario, etc.). But this one continues to be our childrens favorite. If we go on road trips, we usually let each of our kids choose 2 games to take along (so as not to loose or forget any, if we bring too many along): I have yet to see a trip that Scribblenauts is not part of!
In fact, the game has been so much of a hit with our kids, that we have gifted it to others with similar success, and most of our neighbors and friends have ended up buying this game, because their kids played it at our house, and would come home begging them to buy it (this is the only game our kids refuse to lend out to their friends, in case they might get the urge to play it, while it was at a friends house!).
Wow - this review has turned out to be much longer than anticipated - but I am just that thrilled about this game! Would I buy it again? Absolutely (and I have, to give as a gift). And I know I will be one of the first to buy the sequel - hoping it will be as big of a success with my kids, as this one has been. Besides: it will come just in time for my then 1st grader to learn all about adjectives ;-)
by: busy_mom2000 on Friday, 9-July-2010
by: (United States)
on: Wednesday, 7-July-2010
on: Wednesday, 7-July-2010
So I bought this game because all my friends had it and it looked fun so I bought it...
After I got it I turned on my DS and put it in. My first impression was that it was an amazing game, there was almost anything I could think of! When I would type in a word it would appear right there! One of the most helpful things in the game was when I would spell a word wrong it would bring up a mini version of spell check. The only thing that would make it better is instead of using the stylus to move, to use the directional pad or the xyba buttons.
Hope this helps! :)
After I got it I turned on my DS and put it in. My first impression was that it was an amazing game, there was almost anything I could think of! When I would type in a word it would appear right there! One of the most helpful things in the game was when I would spell a word wrong it would bring up a mini version of spell check. The only thing that would make it better is instead of using the stylus to move, to use the directional pad or the xyba buttons.
Hope this helps! :)
by: on Wednesday, 7-July-2010
by: Shannon Howard (las vegas)
on: Tuesday, 6-July-2010
on: Tuesday, 6-July-2010
We got this game for our 7 year old and he cannot put it down. He has about 15 other DS games, and none of them compare. Weve even gotten him new games and he plays them for just a little bit and goes right back to Scribblenauts! I love that is uses his imagination and helps him with his spelling! Its an amazing game for him!
by: Shannon Howard on Tuesday, 6-July-2010
by: Dean Kelly (Pheonix, Arizona)
on: Sunday, 6-June-2010
on: Sunday, 6-June-2010
I enjoyed this game for like... A week, maybe 2. It got a bit repetitive and stopped being so much of a puzzle. You pretty much figure out what does what, and if you play the difficult ones, where you have to beat it 3 different times without repeating the same items it makes it more of a challenge, but it did not make it more fun.
by: Dean Kelly on Sunday, 6-June-2010
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